![]() Their goal is not to create just 'a videogame'. Now Larian seem to have very different priorities for their project, and I don't blame them for that at all. ![]() It was their highest priority the whole time. Great job by Tactical Games, I was genuinely + pleasantly suprised to see how well it all worked out, even better than I had initially felt it could.Īnd: I'm convinced that the most important reason why TG managed to do this, is because that was exactly what they were going for. I love Solasta for that proof of concept. I fully agree that Solasta did a near perfect job of faithfully adopting "by the book" 5E rules and showing clearly that those rules work absolutely fine in 'a videogame', without creating accessibility issues - best proof: friends of mine who didn't know the first thing about DnD and enjoyed playing it (at least mechanically - regarding the writing they felt it was somewhat lackluster, and I agree, but that's not the point here). ![]()
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